Rockstar plans to remove the all-powerful player fantasy that defined GTA 5 and earlier entries. GameSpot reports that studio boss Rob Nelson told IGN the world will now act upon the player as well. The change supports a story about two criminals who must avoid drawing excess attention.
Reactive NPCs and World Behavior
In prior GTA games only the police could challenge the player, while everyone else fled. Nelson stated that GTA 6 removes this dynamic so NPCs can initiate actions against the player.
“The world will act upon you as well as you acting upon the world.”
Source
GameSpotView Original Article
