The 'suicidal pedestrians' in Vice City Stories are actually victims of broken geometry
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The 'suicidal pedestrians' in Vice City Stories are actually victims of broken geometry

The famous 'suicidal pedestrians' across VCS — from mall roof jumpers to beach corpses to rooftop deaths — are all debunked as spawn and level geometry glitches. The most notorious case is a Downtown building where pedestrians spawn inside overlapping geometry and get instantly crushed by the physics engine. A paranormal 'Zone of Silence' theory about beach deaths is also debunked.

Source: Suicidal Pedestrians (GTA VCS)CC BY-SA

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A VCP pedestrian mid-'jump' — classic spawn glitch that fooled players into thinking it was a suicide mystery.
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A VCP pedestrian mid-'jump' — classic spawn glitch that fooled players into thinking it was a suicide mystery.

The infamous Downtown death trap where overlapping geometry spawns and instantly crushes pedestrians — pure physics engine brutality, zero ghosts.
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The infamous Downtown death trap where overlapping geometry spawns and instantly crushes pedestrians — pure physics engine brutality, zero ghosts.

Ducum Inn's 'suicides' — years of paranormal hype until players realized it was just broken spawn boundaries and level geometry.
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Ducum Inn's 'suicides' — years of paranormal hype until players realized it was just broken spawn boundaries and level geometry.

Van Khoff beach 'Zone of Silence' debunked — no supernatural silence zone, just another VCS spawn glitch making corpses appear.
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Van Khoff beach 'Zone of Silence' debunked — no supernatural silence zone, just another VCS spawn glitch making corpses appear.

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