Satchel charges let you teleport gang turf ownership across the entire map.
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Satchel charges let you teleport gang turf ownership across the entire map.

Type 2 of the glitch uses satchel charges to kill attackers in a different territory than where they spawned, causing that distant territory to gain Grove Street Families density instead. Each use adds +10 GSF density, and stacking it can make normally uncontrollable areas officially GSF turf that may even come under attack from nearby enemy gangs.

Source: Territory Glitch — CC BY-SA

The full story

Full map overview of the territory glitch—shows how GSF density gets shifted around the state.
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Full map overview of the territory glitch—shows how GSF density gets shifted around the state.

Glitch pulled off in Richman—swanky turf now flying Grove colors.
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Glitch pulled off in Richman—swanky turf now flying Grove colors.

CJ sticking satchels on Vagos—setup for the cross-map teleport kill.
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CJ sticking satchels on Vagos—setup for the cross-map teleport kill.

Varrio Los Aztecas rolling deep—glitch lets you flip their distant turf instead.
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Varrio Los Aztecas rolling deep—glitch lets you flip their distant turf instead.

PC zone spreadsheet breaking down the numbers—each +10 GSF stack logged raw.
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PC zone spreadsheet breaking down the numbers—each +10 GSF stack logged raw.

PS2 spreadsheet matching the PC data—proves the glitch works across both platforms.
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PS2 spreadsheet matching the PC data—proves the glitch works across both platforms.

SF territory codes on PS2—shows why San Fierro's prime real estate for this exploit.
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SF territory codes on PS2—shows why San Fierro's prime real estate for this exploit.

San Fierro Rifa pushing up—stack the glitch enough and even their turf becomes GSF property.
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San Fierro Rifa pushing up—stack the glitch enough and even their turf becomes GSF property.

More facts