Research Trips Across Miami and the Keys
Trips began with a small group scouting locations and stories before expanding to include more team members for deeper cultural immersion. Aaron Garbut described early outings as days spent driving with colleagues, discussing project goals while immersed in the landscape. One outing involved low-altitude flights over Everglades mangroves followed by hovering above a Beyonce concert at a stadium.
Interactions with Locals and Cultural Extremes

Developers spent time with residents, officers, and gang members to gather stories and observe daily life. Garbut noted that while some encounters proved intimidating, the hosts were often among the kindest met, and the collected details ranged from excess and wealth to poverty and hustle. These elements are intended to add depth and variety to the game's portrayal of modern Miami.
Satire Focus and Content Priorities
Rockstar avoids direct references to fleeting viral events to prevent the game from feeling dated after its long development cycle. Instead the satire targets broader modern culture, conspiracy theories, and unusual public reactions. Pedestrian lines, radio segments, and advertisements receive equal attention as core world-building components.