Digital Foundry Technical Assessment
Analysts reviewed all released GTA 6 material and found the simulation demands and open-world movement speed exceed what current-generation CPUs can handle at 60fps. They compared the title to other demanding open-world games and determined that scaling down detail sufficiently would not be feasible. A 30fps target is therefore expected across PS5 and Xbox Series consoles.
“Unfortunately, the level of detail evident in the trailer, preorder screenshots and other, more recent footage seems extremely challenging to scale down in a way that allows for a 60fps mode”
Rockstar Release Patterns and Next-Gen Outlook

Past Rockstar titles including GTA 5 and Red Dead Redemption 2 launched with a focus on 30fps fidelity rather than 60fps performance on consoles. The more powerful PS5 Pro offers only marginal CPU gains, leading analysts to suggest a 40fps mode might be the realistic ceiling if any higher frame-rate option appears at all. All claims remain speculative until Rockstar provides official details.